Craps: Glossary Gambling Terms
Craps has a very unique language all to it's own.
- 2-Way Eleven
- Player betting one roll wager on 11 for himself AND the dealers.
- 3-Way Craps
- A bet made in units of 3, with one unit on 2, one unit
on 3, and one unit on the 12. This is a horn bet without a bet on
11.
- 3-Way Seven
-
A better way to make a wager on Any Seven.
- Aces
-
Betting that the next roll will be the total sum of 2.
- Aces-Ace/Deuce
-
A one-roll bet on 2 and 3.
- Action
-
How busy the table is. Or, the wagers that are in play.
- Any Craps
-
A one roll bet that the next roll of the dice will be a
2, 3 or 12
- Any Seven
-
A one roll bet that the next roll of the dice will be a
seven
- Apron
-
The outer perimeter of the table layout between the pass
line and the player
- At Risk
-
Used to indicate that a player's wager is active or "in
action".
- Back Line
-
Another term for the Don't Pass Line.
- Bank Craps
-
The proper name of the casino game of Craps.
- Bar the 12
-
Makes the 12 a standoff (a push) for the don't bettors.
- Betting right
-
Betting that the dice will win on Pass Line and Come
bets
- Betting wrong
-
Betting that the dice will not win, or pass, by
placing Don't Pass and don't Come bets
- Big 6
-
A bet that a total of 6 will be rolled before a total of 7.
This bet is always working.
- Big 8
-
A bet that a total of 8 will be rolled before a total of 7.
This bet is always working.
- Big Red
-
Placing a bet on Any Seven.
- Bones
-
Another name for the dice.
- Bowl
-
The wooden or plastic container near the stickman that the
dice rest in.
- Boxcars
-
(Betting on the 12) Two 6s rolled in a craps game are
called 'Boxcars'. (Boxcars are the last cars on a train.)
- Boxman
-
Table supervisor who sits between the dealers and opposite
the stickman and who is responsible for the thousands of dollars
worth of chips that the casino keeps on hand at each craps table
(The House Bank).
- Boys (or The Boys)
-
Slang for the Dealers.
- Buy Bet (Buy and Lay bet)
-
Giving the house a 5% commission in
order to be paid correct odds for a place bet. Buy and lay bets are
made the same way as a place bet, but paid off at true odds.
- C and E Bet
-
A one roll proposition bet on the any craps (C) AND on 11 (E).
- Change Only
-
When players put money on the table to get gaming
chips (as opposed to MONEY PLAYS, when the player bets the money
directly).
- Charting a Table
-
Keeping track of table bets, either on paper
or by using chips in your chip rack.
- Cheques
-
The correct term for a casino gaming chips. A cheque
always has the denomination placed on it.
- Cocked Dice
-
A die or dice that end up leaning on the wall, gaming
cheques or money, instead of lying flat on the table layout. The
stickman decides how the dice are called based on the natural lean
of the dice as if the object he dice are leaning on were taken away.
- Cold Table
-
When shooters are not making their Points.
- Coloring Up
-
Player exchanging small valued chips for larger ones.
- Come Bet
-
Same as the Pass Line bet but made after the Come Out
roll and only when a point is established on a number. If a point
number rolls then the bet Comes to that number.
- Come Box
-
The area on the craps layout where Come bets are placed.
- Come Out Roll
-
The first roll of the dice in a new game. Pass
bets win when the come out roll is 7 or 11, and lose when the come
out roll is 2, 3, or 12. "Don't Pass" bets lose when the come out
roll is 7 or 11, and win when the come out roll is 2 or 3. Don't
bets tie when the come out roll is 12 (2 in some casinos; the "bar"
roll on the layout indicates which roll is treated as a tie).
- Craps
-
The numbers 2, 3, and 12.
- Crapped Out
-
When on the come-out roll the numbers 2, 3, or 12 are rolled causing all pass line bettors to lose their pass line wagers..
- Crapless Craps
-
A Craps variant where 2, 3, 11, and 12 are POINT numbers.
- Dice are in the Middle
-
When dice are brought in by the stickman
and placed above the Proposition Bets and in front of the Boxman.
This is when wagers should be made by the players.
- Don't Come
-
Making a bet against the dice (a 7 will appear before
the point is rolled again) after the come out roll.
- Don't Pass Bar
-
Just above the pass line is a thinner band of felt
where you place your don't pass bets (essentially the opposite of a
pass line bet).
- Don't Pass Bet
-
Making a bet against the dice before a Come Out
roll.
- Don't Pass Line
-
The area on the layout where Don't Pass bets are
placed.
- Double Odds
-
An odds bet that is 2X as large as the original
pass/come "Flat" bet.
- Down Behind
-
Called by a dealer when there is a losing don't come bet.
- Easy Way
-
The roll of a 4, 6, 8 or 10 where the dice are not pairs. The
easiest way for a number to roll.
- Field Bet
-
A one roll bet that the next roll will be 2, 3, 4, 9, 10, 11, or
12. This bet pays even money for 3, 4, 9, 10, and 11, and usually
pays 2:1 for 2 or 12. Some casinos pay 3:1 for either the 2 or 12
(but not both).
- Flat Bet
-
A player's original contract bet, made on the Pass Line
or Don't Pass Line, Come or Don't Come before "taking" or "laying"
odds.
- Floorman
-
A casino executive who supervises one or more tables.
- Free Odds
-
Another term for the Odds bet. Also called True Odds.
- Free Odds Bet
-
Taken at true odds.
- Front Line
-
Another term for the Pass Line.
- Green
-
Dealer slang for $25 gaming cheques which in most casinos
are green.
- Hand-In
-
A toke (tip) handed in to the dealer(s). Usually during a
good roll of the dice or while cashing out prior to leaving the
table.
- Hard Way
-
A bet on 4, 6, 8, or 10 that wins only if both dice show
the same face; e.g., "hard 8" occurs when each die shows a four.
"Hardways Work Unless Called Off" should always be called by
Stickman on Come-Out roll to remind players that hardway bets are at
risk unless player calls them off.
- Hawking the Dice
-
When a dealer looks at the dice as they're rolled
to the opposite end of the table. Dealers are supposed to watch
their end of the table at all times to maximize customer service and
game protection.
- Hi-Lo
-
A one-roll bet on 2 and 12.
- Hi-Lo-Yo
-
A one-roll bet on 2, 12 and 11.
- Hope Bet
-
One roll bet on a particular dice combination.
- Hoping Hardway
-
A 2 ,2 hop bet.
- Horn Bet
-
A bet that the next roll will be 2, 3, 11, or 12, usually
made in multiples of four, with one unit on each of the numbers.
- Horn High
-
A bet made in multiples of five with one unit on three
of the horn numbers, and two units on a selected "high" number
(number 2, 3,11, or 12). Most Popular is the "$5 horn high eleven":
$1 each on 2, 3, 12, and $2 on the 11.
- Hot Table
-
When players are winning, usually pass line, come and place bets.
- Inside
-
The numbers 5 6 8 9.
- Juice
-
Another term for vig (vigorish). The casino edge or
commission taken by the house.
- Lammer
-
Plastic coin-like markers that are placed on Buy and Lay
Bets and that are also used to mark bets ON or OFF (bets in action).
Also used by boxman to keep track of the total money in the DROP.
- Late Bet
-
When a player makes a bet after dice have been sent out
or when the dice are already In The Air. The dealer or boxman will
call "Bet" or "No Bet" to indicate whether the bet is valid.
- Lay Bet
-
A bet that a 7 will be rolled before the number you are placing (4,5,6,8,9, or
10).
- Lay Odds
-
An odds bet taken after the player has made a Don't Pass
bet and a point has been established. The odds bet is paid at the
correct odds for the point, and is a fair bet with no house edge.
This also applies to a Don't Come bet. Making this bet is referred
to "laying the odds" for your Don't bet.
- Layout
-
The imprinted surface of a craps table, which shows all the
areas where bets can be placed
- Lid
-
The wood or plastic top of the House Bank that covers house
gaming cheques when the table is not in action.
- Lights Out
-
Often stated by Stickman to remind Dealers to move the
Marker Puck to the black side (OFF position) since there is no point.
- Line Bet
-
A bet on the Pass line or the Don't Pass line. These bets
are placed at the beginning of a new game, before the Come Out roll.
The shooter is required to make a line bet in order to shoot the
dice.
- Little Joe
-
A Hard 4 (2 2).
- Lock It Up
-
Dealer term to put loose gaming cheques into their
stacks or into the House Bank.
- Marker
-
A Marker is used for high-roller play when a player uses
credit already established at a particular casino. The buy-in is
established with the boxman and a marker (A LAMMER from the ones
usually used to keep track of the HOUSE BANK is set out on the table
to identify the dollar amount of the buy-in/credit).
- Marker Puck
-
A plastic disc that the dealer uses to mark the Point
Number on the Craps table. When the puck is turned so that "OFF" is
face up, then a Come-Out roll is about to start and Place Bets and
all Free Odds Bets have no action.
- Midnight
-
One roll bet on the 12.
- Money Plays
-
Called aloud by the dealers when player makes a cash
wager on the table instead of using gaming chips.
- Natural
-
Another term for a throw of 7 or 11 on the come out roll.
(Natural seven or natural eleven.)
- No Bet
-
Called by Dealer or Boxman on late bets made by players
after dice have been sent out or when In-The-Air, to indicate that
those bets don't count.
- No Roll
-
Called by Dealer or Boxman if roll of the dice is short,
slips out of shooters hand, lands in the house bank, bounces off
table or into the rack or hits another player with a noticeable delay
before landing on the table, to indicate that the roll doesn't
count.
- Odds
-
An additional bet made on a Pass or Don't Pass bet after a
point has been established. The bet is paid at true odds and carries
no house edge. The amount that players can wager on the odds bet
varies from casino to casino, usually "Double Odds", 3X, 4X and 5X,
10X, or even as much as 100X. This bet is also called Free Odds.
- Odds Off
-
Free Odds bets that are "not working". Free Odds bets can
be called "off" by the player at any time. Also, Free Odds on Come
Bets are usually "off" during the Come Out roll, unless the bettor
asks to have them "working". Come Odds bets that are "off" will be
returned to the player if 7 is rolled on the Come Out roll. Don't
Come LAY ODDS generally work on the Come Out roll.
- Off
-
Usually refers to Marker Puck OR lammers placed on player
wagers to indicate that they are not in action on the next roll of the
dice.
- Off and On
-
Refers to the way that Dealers pay off Come bets when a
player has a new come bet and wins on a number where there is
already a wager postioned.
- On
-
Usually refers to Marker Puck OR lammers placed on player
wagers to indicate that they are in action (aka "working", or "At
Risk")
- One on the Rail
-
Usually called by a dealer to inform the Boxman
that a die, which rolled or bounced off the table, has been returned
and set "On the Rail" near the Boxman for inspection.
- One Roll Bets
-
Outcome of these bets are established by the next
dice roll. Depending on the next roll, the bet either wins or loses.
- Outside
-
The numbers 4 10 5 9.
- Parlay
-
Leaving your winnings in action (letting it ride).
- Pass Line Bet
-
A wager that the dice will pass, or win, made prior
to the come out roll.
- Pass (also Pass Bet and Pass Line Bet)
-
Wins when the Come Out roll is 7 or 11, or when a point is rolled before a 7.
Loses when the Come Out roll is 2, 3, or 12, or when a 7 is rolled before the
point.
- Past Posting
-
Illegally making a wager after the dice have landed
with a result. Also, making a wager on the Don't Pass AFTER a point
has already been established.
- Paying Behind
-
Usually called and executed by dealer when paying
off Don't Bets.
- Payoff
-
The return or payback the player receives for his or her
wager.
- Penny
-
Dealer slang for $1 gaming cheques.
- Place Bet
-
A bet that a particular number (4, 5, 6, 8, 9, or 10) will be rolled before a 7
comes up.
- Playing the field
-
is a common and popular one roll bet. To place this bet
find the box with the word 'field' written in it along with a set of
numbers (as in 'Field Bet' above). Placing a field bet means you are
betting that the next roll will be a 2, 3, 4, 9, 10, 11, or 12.
- Point
-
A 4, 5, 6, 8, 9, or 10 rolled on the Come Out roll. The
shooter must roll the point again, before rolling a seven, in order
for the dice to "pass". A "come point" is just the number that is
serving as a point for a come bet.
- Press a Bet
-
To double a bet.
- Proposition Bet
-
All one-roll bets in the middle of the table AND
The Hardways. Also, some "Call Bets" such as "Hopping" bets where
there is no place on the felt with a printed place to position the
bet.
- Rack
-
The grooved railing around the table where players position
their chips.
- Rail
-
The top grooved area around the player side of the table.
- Right Bettor
-
A player who bets on the Pass Line (as opposed to the
Don't Pass).
- Save the Odds
-
Called by the Stickman when 7 is rolled on a Come
Out roll to remind dealers to return Odds on Come Bets back to
players who may have odds positioned on their active Come Bets.
- Seven Out
-
When a 7 is thrown after a point has been established
and before repeating the point number, next player in line will be
the shooter.
- Shooter
-
The player who is rolling the dice. The shooter must place
a Line bet (Pass or Don't Pass) in order to be eligible to roll the
dice. Of course, the shooter can place other bets in addition to the
required Line bet. Most shooters (and players) tend to play the Pass
line.
- Single Odds
-
An odds bet that is about as large as the original
pass/come bet. Some casinos allow "double odds", or even larger odds
bets.
- Skinny
-
Slang for a bet on Any Seven. Also called Big Red.
- Snake Eyes
-
Betting on a total of 2.
- Still Up
-
Phrase often stated by dealers to remind players that a
specific wager is still in play, or asked as a question to see if
player wants the same wager repeated.
- Table Sign
-
A sign on either or both sides of the table stating
table minimums and maximums, terms for multiple odds, and maximum
wager on odds and/or payoffs.
- Taking Odds
-
Making an Odds bet.
- The Point
-
The number that is established on the come out roll.
Only place numbers (4,5,6,8,9,10) can become the point. The shooter
will attempt to repeat throwing the point before throwing a 7 in
order to win that round of betting.
- Tub (also "Mini" or "Half-Table")
-
A small one or two dealer craps
table used usually in small casinos.
- Vigorish
-
(Also abbreviated Vig.) The casino edge or commission
taken by the house.
- Wall (or Back Wall)
-
Either end of the table. Shooter is supposed
to hit the back wall to complete a fair roll of the dice.
- Whirl (or World)
-
A bet that the next roll will be 2, 3, 7, 11, or
12, made in multiples of 5, with one unit on each of the numbers.
- Working
-
A casino term meaning that the bets are at risk or in action on the
next roll of the dice
- Working
-
Meaning certain bets will be at risk on the next dice
roll.
- Working Bets
-
Bets that are "live" and in "action".
- Wrong Bettor
-
Slang for a player who plays Don't Pass and/or Don't
Come.
- Yo or Yo-leven
-
The number 11 as called by the stickman and often
by the players. Called this way to clearly differentiate it from the
number 7.
- Your First (2nd, 3rd etc.)
-
Refers to the way that dealers
reference the playing position of players when paying off wagers or
making change.